Please do not put a rigidbody on a charactercontroller.
Character controller keeps falling through floor.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
I should mention that the player is supposed to die once it comes in contact with anything so i don t know how to approach this.
It has a circle collier and a rigidbody.
I know that i need to detect the colli.
Please make sure that skinnedmeshanimator in charactercontrolle.
I want to make a bouncing ball effect.
While i cannot explain to you why exactly i do know that when fiddling around with physics stuff in the templates i would be able to play a level fine and then upon changing the value of that checkbox for either the floor or character mesh i was falling through the floor.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
However my object falls through the floor.
I 39 ve gotten everything to work except my character controller.
Wondering if anyone can help me get the right settings so i can walk around the building setting up the collisions accordingly.
It keeps falling through the floor.
Character controllers are not meant to be used with a rigidbody.
Any help would be greatly appreciated.
The player falls through regardless of what kind of gameobject cube etc i place under it.
Over the last week i have been switching over to bullet physics from physx.
My character keeps falling through static mesh 01 27 2016 11 59 am.
From the unity docs.
However when i press play the player always appears under the model and the floor.
Character falling through issue unity tutorial game development course by roundbeargames 1.
On the object i added a rigidbody and it already has a box collider.
In the details section for your player character mesh see if you have the box simulate physics checked or not.
The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics.